Jon McGregor’s ‘Reservoir 13′ – Audience Audio Project

Jon McGregor’s ‘Reservoir 13′ – Audience Audio Project

Posted on May 10, 2017 in News

We are helping 4th Estate author Jon McGregor to create a new way of taking a book on tour, utilising his audience’s smart phones to create a soundtrack to each performance. “At midnight when the year turned…” – Reservoir 13, Chapter 1. This year, award-winning author Jon McGregor releases his fourth novel, Reservoir 13. He’ll […]

Twinklr v2

Twinklr v2

Posted on May 9, 2017 in News

In winter 2015 we were commissioned by D-Lab to create Twinklr: A Modern Music Box. This was a proof of concept – could we build a compelling musical toy that combined a touch screen and a tactile handle that enabled people to quickly and joyfully make music? Tom showed some people in London, and we […]

D-Lab Commission and Collaboration

D-Lab Commission and Collaboration

Posted on May 28, 2015 in News

We’re pleased to announce that Time Travel Opps has been selected for a D-Lab commission to produce ‘Twinklr’. This will be the second collaboration between composer Richard Birkin and technologist Tom Armitage. Richard: “Twinklr has been on my mind for a long time. Tom and I spoke about it while working on Rubato earlier this […]

Songs For Spoken Words: Embedded

Songs For Spoken Words: Embedded

Posted on Feb 3, 2015 in Songs For Spoken Words

I’ve been thinking a lot about how people might share or feature Songs For Spoken Words on their own sites. Like how an exclusive stream is usually a Soundcloud player…or how a video is embedded within a blog post. The Soundcloud player would work fine for streaming the music element of the project, but that’s […]

New Project: Rubato

New Project: Rubato

Posted on Nov 12, 2014 in News

Rubato is a platform that allows performers to control synchronised visual content on their audience’s devices. And from a foot pedal/MIDI controller too, meaning that the content is sympathetic to the ebbs and flows (the rubato) of a performance. The project is part of Sound & Music’s Audience Development Incubator. Photo CC Paul Coles. People […]

Songs For Spoken Words Development 1 – Soundcloud Demo

Songs For Spoken Words Development 1 – Soundcloud Demo

Posted on Sep 19, 2014 in Songs For Spoken Words

Here’s something I made two years ago. It was the start of something that’s dominated my mind and work for most of this year, and will be released and performed early 2015 with support from an Arts Council/National Lottery Grants for the Arts Award. A Brief History There was a poet in Derby called Michael […]

Night Sun Online – Out Now

Night Sun Online – Out Now

Posted on Aug 25, 2014 in News, Night Sun

Today Time Travel Opps releases Night Sun Online. It’s the online version of the installation I created in February this year for Nottingham Light Night. The whole story by Emma Lannie, all the photos by Dan Wheeler, and the piece I wrote. To view Night Sun, visit: timetravelopps.co.uk/nightsun The music is available from all digital […]

The Orientation of Words

The Orientation of Words

Posted on Aug 14, 2014 in Songs For Spoken Words

“Why are books commonly presented in portrait orientation?” “Attention span with portrait versus landscape” These are a couple of the Google searches I’ve been doing recently, to try and answer a design question that’s been niggling me. You see, I can’t read a long article on a screen (landscape mode). I just can’t concentrate on […]

Night Sun (6/6) – Location & Installation

Night Sun (6/6) – Location & Installation

Posted on Mar 14, 2014 in Night Sun

Musicbox with cogs and a plinth By the start of the final week of production, we had a finished recording, finished story, code that was almost working, and an Arduino rig that worked. Next: making the musicbox turn the rotary encoder: 1. I added a cog onto a wooden platform, that would be turned when […]

Night Sun (5/6) – Arduino & Javascript

Night Sun (5/6) – Arduino & Javascript

Posted on Mar 12, 2014 in Night Sun

So far I’ve talked about the music, story and photos. Let’s package those together (as they will be in the final installation) and call them ‘Media’. The physical music-box will need to control the Media. Therefore, I needed to develop an interface between the Physical Installation and the Media. I would also need to have […]